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Constructs And Research

 

The energy playground has many focuses but in order to understand a large portion of what our members do, you need to understand constructs as a whole.

Constructs by a loose definition often used on online websites would be a gathering of energy with intent to perform a specific function.

But in the definition the group uses we consider constructs to work like machines and should be treated that way.

Our constructs have parts all with specific programming that interact with each other to perform the task as to which it was designed for.

The parts in raw form could be considered hardware and the hardware can be adapted based on the properties of the energy source that is used to design them. While the programming could be considered the software of the machine which dictates how the hardware functions within and outside of the construct.

Using this definition of a construct and designing it properly to do the tasks allows for less energy to be used for the task as a whole, for the construct to be smaller and in the end quicker to make, and the effect of the construct to be much more potent in terms of what it does.

But beyond all of this a construct in it's pure base form can be labeled as interaction between energetic particles and in many ways things that could be called reactions or chemical reactions.

Such as constructs in the group will be structured based on how each particle interacts, and this is the main part that goes into designing the hardware portion of the construct. Using such allows for a much more in-depth choosing of how the construct functions as the particles and properties of the energy is chosen to specifically work in the best way it can for the functions it will fullfil.

But another part of the common construct is the interaction with outside sources of other constructs to do a bigger function then it can do by itself. This can be represented as a server interacting with a machine, such as your home computer to do a task, a simple example would be to share information.

Using this a construct can do more functions easier then it would be able to otherwise as well as allows the group to create shared constructs or group projects that we all contribute to by creating our own constructs that interact with each other to fulfil what the project is meant to do.

Though all of this adds up to the ability to make blue prints of constructs that each member can understand and share with the other members, allowing for a much more involved group as well as more advancements then other methods of design allow.

If you do not already know the concept of what a construct is according to what The Energy Playground uses I suggest that you go read the document on that before attempting anything described here else you will be setup for failure. (Located right above for your convenience!)

Following the idea of hardware and software as well as the other concepts, programming a basic construct becomes something that is relatively easily done for the beginner in this field while more advanced constructs are still limited to the understanding of the beginner, so starting with basic functions is recommended to build up a understanding of how energy reacts to each stimuli in the hardware as well as to understand key commands or functions in software.

But to begin actually designing the construct you need to understand key parts that from the current understanding of constructs are almost always needed except for a few rare occasions for the construct to function correctly.

The first one would be something that even your own energy system includes even though most do not register this fact. A part that connects to the energy in the environment and cycles it into the construct. The source of the energy can vary depending on if you want preset properties in the energy or not. Depending on how well the construct is built the input can be higher or lower, but from the observations more energy gatherer's is more efficient then attempting to make one have the same effect as ten.

Following such you should then make a storage unit for the energy to be transferred to and then concentrate it to the highest degree that you can do, making sure not to overflow it and cause the storage unit to burst, this requires trial and error by yourself to get to the appropriate amount it should have in at all times. While you can make a fail safe for if the storage unit begins to contain more energy then it can handle and have it outputted to a secondary storage or transferred back to the source it came from.

Following such you can either have the construct then move onto the main function of the construct itself or have other functions that are run on the energy before hand to get it ready to do it's main function or have it do secondary functions that would lead up to the main function of the construct.

For an example we will go over a basic gatherer array that hooks in to the energy system of a person to boost the amount of energy he holds, or a introductory piece of a energy system modification, though amplifiers are better then these in most cases.

Gatherer (Amount is subject to how many you wish to include)

  • INCLUDE ENERGY THAT IS NEUTRAL IN PROPERTIES IN CONSTRUCTION OF THE HARDWARE OF THIS PART

  • SOFTWARE = “CONNECT LINK TO (ENERGY SOURCE) AND ABSORB THEN REDIRECT ABSORBED ENERGY TO MAIN STORAGE, REDIRECT TO BACKUP STORAGE IF OVERFLOW POSSIBLE, IF ALL STORAGES ARE FULL SLOW DOWN ABSORPTION RATE TO SLOWER THEN USE RATE, REVERT ONCE STORAGES ARE A THIRD OF CAPACITY”

Storage (Amount depends on how much energy you expect the gatherers to absorb)

  • USE SAME ENERGY SOURCE THE GATHERERS WERE MADE FROM TO CREATE THE PART

  • SOFTWARE = “CONCENTRATE ENERGY PARTICLES IN THE STORAGE IF OVERFLOW POWSIBLE TELL THE GATHERERS TO REDIRECT TO OTHER STORAGES IF NOT ALREADY”

Converter

  • USE SAME ENERGY AS OTHER PARTS

  • SOFTWARE = “CONNECT TO MAIN OR OTHER BACKUP STORAGES USING LINK, REDIRECT ONE PERCENT OF ENERGY TO THIS PART UNLESS NEEDED BY HIGHER PRIORITY PARTS, CONVERT TO ENERGY PROPERTIES USED IN HARDWARE, REFUEL THE HARDWARE WITH ENERGY TO REBUILD IT IF HARDWARE HAS BEGUN TO BREAK DOWN DUE TO LACK OF ENERGY,”

Interface

  • SOFTWARE = “USING LINK TO SUBJECT ALLOW SUBJECT TO REDIRECT A PERCENTAGE OF ENERGY AS LONG AS IT DOES NOT USE MORE THEN THE NEEDED AMOUNT BY CONSTRUCT TO PERFORM TASKS THE SUBJECT CALLS FOR”

The observation of Energetic Particles requires a specific ability that allows you to observe singular Energetic Particles.

To use this the best way is to not rely on the ability to see or most senses, you will instead expand your conscious awareness out mentally to observe the energy at smaller levels.

If you can not do the above the best solution is to use a construct that you have designed to amplify your sight or senses to the degree that you can observe at that level, or have a construct observe the changes itself and input the data into your head using whichever method you can.

 

To understand the interactions between specific energetic properties you must understand that every difference in properties is dictated by a change in the structure or speed of parts of the energetic particle itself.

Once you understand that you will be able to change and experiment in how different energetic properties come about as well as what exactly they are at a base level rather then speculate what each property actually is.

Now then, to understand how each property reacts to another property it requires you as a singular person to either learn by another who came before you or best offer, for you to experiment in a environment that you can control without much interference from unwanted energetic properties.

The best method for this is to create a construct to form a enclosed environment and only allow whatever energy you will into it through commands to enter, as well if needed use observation parts for more accurate detail then you can get.

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