
Basic Energy Constructs
Today we're going to cover some basic parts that are commonly used in constructs, and you most likely will use throughout your life with psionics!, I hope you enjoy (or not?) this guide and use it "wisely", as in with great power comes... GREAT RESPONSIBILITY CAN GO SHOVE IT!
Well any who, I'll cover the following parts...
Generator.
Filter.
Convertor.
Projector.
Storage.
Shell.
System Link Center (Fancy Name ey?).
I'll cover more on the next guide, so let's get a move on!
Generator:
This my friends is the most common part and is used in almost every construct, so I would expect you to get it down pat and understand that you need this right now. There are multiple types but for this I will focus on just the normal generator rather than a more advanced "version".
Basically, what you need to do it make a part, any shape/size will work, I myself make them small and add multiple if I need more energy input compared to the current energy "usage".
This part should be linked to the energy around them, NOT inside the construct, link it to the ambient energy and keep it from taking energy from your construct obviously, have to absorb ambient energy into it self, and pass it to the filter, which will be explained next.
Filter:
This my friends, is also an important part, as you don't want dirty energy getting through right? Basically what you do is send the energy from the generator through this, and have it pull out any taint from it, much like grounding so use that as a basis to understanding it, and have the taint sent through a link to preferably somewhere far off, like the earth's core.
Convertor:
This part is not needed but is used often, its simple, send energy either from the filter or the generator into this part and have it "changed" into a different energy type.
Storage:
This is also a part you will use almost all the time, it should be much larger then the storage, basically what you will do is add a part with a shell around it (Explained here), and have the center hollow, have the energy from the generator after being filtered, pumped in there to sit until it is needed by other functions.
Projector:
Contrary to this sounding like its from projections, this is NOT what it is intended for, it is meant to take energy from the storage, and project it out as another part of the construct, normally used for a shield/barrier, project the energy to the area for such and have it form such and add the programming to the energy being sent to it to form the shape, mostly to have a constant source of energy for something while still being not part of it, if that makes sense.
Shell:
Rather simple and needed often, its used to keep the energy of a construct from basically, fading out, it should be around the construct and any parts, it should be programmed as hard stationary energy around the parts at all time and be supplied with energy from the storage.
System Link center:
I don't see many talking about this, because in fact, most don't use it, its not basic persay, but is a part you should look at, I'm not going to say much about it except its meant to hold links attached to it from throughout the system, normally used to send energy to the parts or receive information/send information, (Link from the storage to it normally)
This is part 2 of the basic energy parts for constructs!
Today we will cover the following.
Absorber
Scanner
Inputter
Outputter
Compressor
This parts are ready interesting, I myself work constructs as if there machines, so I have parts that most others don't often use, even though they should.
But lets get to explaining them!
Absorber:
Commonly used in construct development, for things such as offense/defense, this is meant up to a filter, the absorber is meant to either intake energy sent at it and send it to the filter, which would then put it into a storage, or is meant to hook straight up to a person in the case its an offensive construct.
Scanner:
Another one that is often used, not really that important as you can scan yourself, but for automated scans it is, as in checking how something is doing, etc. Use it hooked up to a link projector, (Projector that projects a link to the thing), and have it input information and process it, and then output it to you, you can do this all in one part or you can simply use a inputter/outputter for a buffer, if that makes sense.
Inputter:
A small part that doesn't serve much purpose other then the fact that it can be put onto a construct or a part to specifically input data/energy.
Outputter:
Same as the inputter but rather outputs.
Compressor:
This one isn't commonly used that often by me, but it might be by others, its meant to "compress" energy into a tighter state, as in, more dense, might be useful for storage to store more energy inside it, or useful for a shield design.